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 Tourny Weapons List

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Dodgy
Big Daddy who makes all the decisions
Big Daddy who makes all the decisions
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Posts : 120
Join date : 2008-07-24

PostSubject: Tourny Weapons List   Fri Aug 15, 2008 8:55 am

This is a complete list of tourny weapons and games.
Each tourny weapon starts of at +5EB.
You can increase this buy exchanging your +5 tourny weapon + another Gold medal
For this you will recieve a +6EB version.
And for another gold meadal + yout +6 version you can exchange it for the +7 version.

Ranged Weapons and Ammo and throwing weapons can not be upgraded.

Here is a list of the Tourny weapons and stats.


GreatSwords -

Alternative-Greatsword

Damage Bonus: Bludgeoning 2d8 Damage
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 2d4 Damage
Enhancement Bonus +5
Keen

-

Blade of the Champion-Greatsword

Bonus Feat: Combat Casting
Damage Bonus: Bludgeoning 1d10 Damage
Damage Bonus: Divine 1d10 Damage
Damage Bonus: Electrical 1d8 Damage
Damage Bonus: Fire 2d8 Damage
Decreased Saving Throws: Specific: Fortitude -2
Enhancement Bonus +5
Keen
Regeneration +4
Use Limitation: Class: Champion of Torm

-

2 Bladed Swords -

Blades of Blood-2 Bladed Sword
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Piercing 1d10 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d8 Damage
On Hit Cast Spell: Feeblemind Level 15
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Lawful
Visual Effect: Evil

-

Axes -


Brain Instrument-Greataxe -

Damage Bonus: Acid 2d6 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Fire 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d8 Damage
Use Limitation: Class: Assassin
Use Limitation: Class: Bard
Use Limitation: Class: Rogue
Use Limitation: Class: Shifter

Cleaver-Greataxe
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Negative Energy 2d8 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Magic Missile Level 8

Cyclone - Handaxe
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Negative Energy 2d6 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d10 Damage
On Hit: Confusion DC=24 75% / 1 Round
Use Limitation: Class: Weapon Master

Death Shroud Axe-Double Axe

Attack Bonus +5
Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Divine 5 Damage
Damage Bonus: Fire 1d8 Damage
Damage Bonus: Sonic 1d10 Damage
Keen
Massive Criticals 1d10 Damage
On Hit Cast Spell: Phantasmal Killer Level 6
Visual Effect: Evil

Deathdrinker-Battleaxe

Damage Bonus: Cold 1d10 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Slashing 1d12 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d10 Damage
Visual Effect: Evil

Dwarven Mishap-Dwarven Waraxe

Damage Bonus: Cold 2d6 Damage
Damage Bonus: Fire 2d6 Damage
Damage Bonus: Negative Energy 2d8 Damage
Damage Bonus: Positive Energy 1d6 Damage
Enhancement Bonus +5
Keen
Regeneration: Vampiric +8
Use Limitation: Racial Type: Dwarf


Side Kick-Battleaxe
Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Piercing 1d10 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +5
Keen
On Hit: Ability Drain DC=14 Intelligence
Visual Effect: Sonic


Disappearance-Double Axe
Damage Bonus: Acid 1d6 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Negative Energy 2d8 Damage
Damage Bonus: Piercing 1d8 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Mass Blindness/Deafness Level 5
Regeneration: Vampiric +6
Visual Effect: Electrical



-


Clubs -

Cranium Basher-Club

Bonus Feat: Extra Turning
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Piercing 2d8 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +5
Keen
Visual Effect: Electrical


-


Ranged -

Dead Eye-Longbow

Attack Bonus +8
Extra Ranged Damage Type: Slashing
Mighty +16
Skill Bonus: Spot +7
Unlimited Ammunition: Arrow Ammo: +1d6 Lightning

Hyperion-Shortbow

Attack Bonus +8
Massive Criticals 2d8 Damage
Mighty +7
Unlimited Ammunition: Arrow Ammo: +1d6 Cold


Ripple-Longbow

Attack Bonus +7
Extra Ranged Damage Type: Bludgeoning
Massive Criticals 1d10 Damage
Mighty +8
Skill Bonus: Listen +4




Terrorbolt - Heavy Crossbow
Attack Bonus +8
Bonus Feat: Point Blank Shot
Bonus Feat: Sneak Attack (+3d6)
Haste
Massive Criticals 2d8 Damage
Mighty +6
Regeneration +2


The Nihil String-Sling
Attack Bonus +7
Extra Ranged Damage Type: Bludgeoning
Extra Ranged Damage Type: Piercing
Massive Criticals 1d12 Damage
Mighty +12


The Wright Crossbow-Light Crossbow
Attack Bonus +8
Damage Resistance: Bludgeoning Resist 10 / -
Damage Vulnerability: Piercing 10% Damage Vulnerability
Light Bright (20m) Purple
Massive Criticals 2d8 Damage
Mighty +5
Regeneration +2
Saving Throw Bonus: Universal +1


-

Short Swords

Death to the Little-Short Sword

Bonus Feat: Weapon Finesse
Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Slashing 1d10 Damage
Enhancement Bonus +5
Keen
Regeneration: Vampiric +7


Forgiver-Short Sword

Attack Bonus +5
On Hit Cast Spell: Stone to Flesh Level 10
Visual Effect: Electrical



-

Halberd's -

Desperation-Halberd

Damage Bonus: Acid 1d12 Damage
Damage Bonus: Fire 1d10 Damage
Damage Bonus: Slashing 1d10 Damage
Damage Bonus: Sonic 2d10 Damage
Enhancement Bonus +5
Keen
Use Limitation: Class: Bard
Visual Effect: Sonic


-

Sickle's -

Doom of Plants-Sickle

Damage Bonus: Cold 1d8 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 1d10 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Doom Level 10
Use Limitation: Class: Druid
Use Limitation: Specific Alignment: Neutral Evil
Visual Effect: Electrical

Humiliation-Sickle

Bonus Feat: Disarm
Damage Bonus: Cold 2d10 Damage
Damage Bonus: Negative Energy 1d10 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d8 Damage
Regeneration: Vampiric +4
Visual Effect: Electrical

-


Longswords

Fighting Chance-Longsword

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 1d10 Damage
Damage Bonus: Piercing 1d10 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Freeze (Slow Attacker; Fort Save, DC 10 + Casterlevel) Level 12
Use Limitation: Class: Fighter
Visual Effect: Acid

Melnibonean-Longsword

Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Magical 1d12 Damage
Damage Bonus: Piercing 1d8 Damage
Damage Bonus: Sonic 2d6 Damage
Enhancement Bonus +6
Keen
On Hit Cast Spell: Slow Level 10


-

Flails

Flail of the Planes-Heavy Flail

Damage Bonus: Acid 1d8 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Piercing 2d6 Damage
Damage Bonus: Positive Energy 2d8 Damage
Enhancement Bonus +5
Keen
Use Limitation: Class: Champion of Torm
Use Limitation: Class: Weapon Master
Visual Effect: Holy

Running Last Chance-Heavy Flail

Damage Bonus: Cold 2d10 Damage
Damage Bonus: Divine 2d10 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d8 Damage
Use Limitation: Class: Barbarian
Use Limitation: Class: Druid
Use Limitation: Class: Harper Scout


Tiny Dancer-Light Flail
Damage Bonus: Divine 2d8 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d12 Damage
Use Limitation: Class: Shadowdancer
Use Limitation: Racial Type: Halfling


-

Hammers -

Flathead-Warhammer

Attack Bonus +5
Damage Bonus: Acid 1d10 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Fire 2d8 Damage
Keen
On Hit: Poison DC=22 1d2 Strength Damage


Smack-Light Hammer

Bonus Feat: Shield Proficiency
Damage Bonus: Acid 1d12 Damage
Damage Bonus: Cold 2d8 Damage
Damage Bonus: Electrical 2d4 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +5
Keen
Visual Effect: Electrical

-


Katana's -

From The Deep - Katana

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Fire 2d6 Damage
Damage Bonus: Negative Energy 2d10 Damage
Damage Bonus: Piercing 1d8 Damage
Decreased Ability Score: Strength -4
Enhancement Bonus +5
On Hit Cast Spell: Horizikaul's Boom Level 2
Use Limitation: Racial Type: Dwarf
Visual Effect: Sonic



-


Dagger's -

Hic Et Nunc-Dagger

Damage Bonus: Negative Energy 2d6 Damage
Damage Bonus: Slashing 2d10 Damage
Damage Bonus: Sonic 1d4 Damage
Enhancement Bonus +5
Keen
On Hit: Deafness DC=14 50% / 2 Rounds
Regeneration: Vampiric +7
Use Limitation: Specific Alignment: Chaotic Evil



-


Morning Star's -

Legends of Yor-Morningstar

Damage Bonus: Divine 1d10 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Fire 2d10 Damage
Damage Bonus: Slashing 1d12 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Blindness/Deafness Level 5
Visual Effect: Fire



-

Bastard Sword's

Name Me Pretty-Bastard Sword

Damage Bonus: Acid 2d6 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Piercing 2d6 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d8 Damage
On Hit: Wounding DC=22


Shard of the Aegis-Bastard Sword

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Fire 2d8 Damage
Damage Bonus: Sonic 2d8 Damage
Enhancement Bonus +5
Keen
Massive Criticals 2d6 Damage
On Hit: Level Drain DC=26
Visual Effect: Sonic
-

Mace



Round Hole-Mace

Damage Bonus: Cold 1d12 Damage
Damage Bonus: Fire 1d12 Damage
Damage Bonus: Negative Energy 1d10 Damage
Damage Bonus: Piercing 2d6 Damage
Enhancement Bonus +5
Keen
On Hit: Sleep DC=26 50% / 2 Rounds


Wizard Chieftain Mace-Dire Mace
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Positive Energy 2d8 Damage
Damage Bonus: Sonic 2d10 Damage
Enhancement Bonus +5
Keen
Visual Effect: Holy


-


Scythe's -


Scythe of Darkness-Scythe

Damage Bonus: Acid 1d12 Damage
Damage Bonus: Bludgeoning 2d10 Damage
Damage Bonus: Cold 1d8 Damage
Darkvision
Enhancement Bonus +5
Keen
Regeneration: Vampiric +10
Use Limitation: Class: Weapon Master


Sweet's Revenge-Scythe
Damage Bonus: Bludgeoning 1d12 Damage
Damage Bonus: Cold 1d10 Damage
Damage Bonus: Negative Energy 2d10 Damage
Enhancement Bonus +5
Keen
Regeneration: Vampiric +5
Visual Effect: Evil

-


Ammo and throwing weaps -

Equalizer - Arrow

On Hit Cast Spell: Power Word, Kill Level 21




Lawn Sports - Dart

Bonus Feat: Point Blank Shot
Damage Bonus: Acid 2d8 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Negative Energy 2d8 Damage
On Hit: Level Drain DC=14
Use Limitation: Class: Dwarven Defender


Pine Needles - Shuriken

Attack Bonus +6
Damage Bonus: Negative Energy 2d10 Damage
Damage Bonus: Slashing 2d8 Damage
Damage Bonus: Sonic 2d10 Damage
Mighty +10
Skill Bonus: Animal Empathy +6
Use Limitation: Alignment Group: Neutral
Use Limitation: Class: Barbarian
Use Limitation: Racial Type: Half-Orc
Use Limitation: Specific Alignment: Neutral Evil



Bolt-Phoenix Revenge

Damage Bonus: Acid 1d10 Damage
Damage Bonus: Bludgeoning 2d6 Damage
Damage Bonus: Fire 2d12 Damage
Damage Bonus: Sonic 2d6 Damage
On Hit: Blindness DC=14 50% / 2 Rounds

The Tosser-Throwing Axe
Attack Bonus +7
Damage Bonus: Cold 2d10 Damage
Damage Bonus: Sonic 2d10 Damage
Extra Ranged Damage Type: Bludgeoning
Massive Criticals 2d8 Damage
Mighty +12
On Hit: Slow DC=26 50% / 2 Rounds
Regeneration: Vampiric +7


-

Spears

Storm Raider - Spear
Damage Bonus: Cold 2d4 Damage
Damage Bonus: Divine 1d10 Damage
Damage Bonus: Electrical 2d10 Damage
Damage Bonus: Fire 1d8 Damage
Decreased Saving Throws: Specific: Fortitude -2
Enhancement Bonus +5
Keen
On Hit Cast Spell: Call Lightning Level 6
Visual Effect: Electrical


-


Scimiters


The Dicer-Scimitar
Damage Bonus: Acid 1d10 Damage
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Magical 1d10 Damage
Damage Bonus: Negative Energy 2d12 Damage
Enhancement Bonus +5
Keen
Use Limitation: Specific Alignment: Lawful Evil
Visual Effect: Evil


-

Dire Mace's


The Dueler-Dire Mace
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Positive Energy 2d8 Damage
Damage Bonus: Sonic 2d10 Damage
Enhancement Bonus +5
Keen
On Hit: Daze DC=16 75% / 1 Round
Use Limitation: Class: Paladin
Visual Effect: Holy


-


Kukri's

-

Widowmaker-Kukri
Attack Bonus +5
Damage Bonus: Cold 1d12 Damage
Damage Bonus: Electrical 2d8 Damage
Damage Bonus: Fire 1d10 Damage
Damage Bonus: Piercing 2d6 Damage
Keen
Massive Criticals 2d8 Damage
Use Limitation: Class: Assassin
Use Limitation: Specific Alignment: Chaotic Evil


-


Whip's

-

Whip of the Wicked Lady - Whip
Bonus Feat: Disarm (Whip)
Damage Bonus: Cold 2d6 Damage
Damage Bonus: Electrical 2d6 Damage
Damage Bonus: Magical 1d8 Damage
Damage Bonus: Negative Energy 1d10 Damage
Enhancement Bonus +5
Keen
On Hit: Disease DC=14 Red Slaad Eggs
Use Limitation: Racial Type: Human


-

QuaterStaff's

-

Ungod-Quarterstaff
AC Bonus +6
Damage Bonus: Acid 1d12 Damage
Damage Bonus: Divine 1d8 Damage
Damage Bonus: Slashing 2d6 Damage
Enhancement Bonus +5
Keen
On Hit Cast Spell: Vampiric Touch Level 6
Visual Effect: Evil
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